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Posted by Lorenzo Marquez

It’s a good thing that Apex star Charlize Theron’s choice of ensemble for her visit to Late Night is all black. That may be a surprising thing to read, considering how much whining we tend to do whenever a star opts to wear funeral clothes during promotional work. But we have a very good reason for being relieved that she’s a void onscreen.

 

It’s because we’re pretty sure we’d hate her outfit if we could see it better. All we know is that your girl is sporting cargo shorts with pumps and that there’s some sort of goofy leather corset thing happening under that jacket. We genuinely appreciate that she likes fashion with an edge and that she’s not concerned with making herself look pretty and conventionally appealing, but we’ve never really vibed with her choices, which always come off awkward to us.

Style Credits:
McQueen Double-breasted Tuxedo Jacketwith Elongated Ribbons in Black British Wool Mohair and Silk Satin
McQueen High-neck Laced Harness in Black Leather
McQueen Cargo Shorts in Black Cotton Twill with Corset Lacing Detail
McQueen Skull Pumps in Black Satin
Styled by Leslie Fremar

[Photo Credit: Lloyd Bishop/NBC, Roger Wong/INSTARimages, alexandermcqueen.com – Video Credit: Late Night with Seth Meyers/YouTube]

The post APEX Star Charlize Theron in McQueen on LATE NIGHT WITH SETH MEYERS appeared first on Tom + Lorenzo.

Red Carpet Rundown: 2026 TIME100 Gala

Apr. 24th, 2026 08:15 pm
[syndicated profile] tomlorenzo_feed

Posted by Lorenzo Marquez

The stars got themselves gussied up for the Time100 Gala once again. Is it us or does it feel like the same people come to this event every year? Anyway, let’s all be bitches about their outfit choices.

 

Alan Cumming

It’s a cute look, but the proportions are a little too 1997 for our tastes.

 

Benicio del Toro

Professional and dignified. Can’t hate.

 

Claire Danes (in Prada) and Hugh Dancy

Kinda love that dress. It has a vaguely boho glam feel that really suits her. He is doing fine.

 

Dakota Johnson in Valentino

We’re very tired of gowns with capes. It’s dramatic and elegant and chic, but it’s also SO DONE. Also, this gown sits way too low on her, to the point that it’s kind of unflattering.

 

Gayle King

The color’s pretty, but we think the sleeves are meant to be worn up at the shoulders.

 

Hailey Bieber in Saint Laurent

That looks gorgeous on her and we suspect she’s only wearing it lined because of where she is.

 

Hilary Duff in Anna October

NO CAPES. We’re surprised that the non-color actually looks pretty on her.

 

Kate Hudson in Khaite

That’s fun and unexpected. She’s usually so boho or so old Hollywood in her style choices, so it’s a pleasant surprise to see her go a little severe like this. You can tell she loves it.

 

Keke Palmer in Wiederhoeft

We’re more tired of corset bodices than we are of capes.

 

Natasha Lyonne in LaQuan Smith

The bra top is genuinely interesting, but that’s such a tacky way of highlighting it.

 

Nikki Glaser in Andrew Kwon

Toilet paper gown.

 

Rhea Seehorn in Lanvin

Love this. It’s elegant and the color looks amazing on her, but it’s just different enough from the expected to make it eye-catching.

 

Sara Wells and Noah Wyle (in Brunello Cucinelli)

He finally landed himself a great tux, although it’s still a little snug in the jacket. Now zhuzh your pants better, mister.

 

Wagner Moura in Dunhill

He actually looks more impeccable here than he did throughout his Oscar campaign.

 

Zoe Saldaña in Givenchy

The dress would be boring without the lace trim. We would prefer boring.

 

 

[Photo Credit: Jennifer Graylock/INSTARimages]

The post Red Carpet Rundown: 2026 TIME100 Gala appeared first on Tom + Lorenzo.

Multifandom icons (Matt Smith roles)

Apr. 24th, 2026 04:49 pm
annabeth_roses: (Doctor Who - leisure time)
[personal profile] annabeth_roses posting in [community profile] icons
103 Doctor Who icons (Eleventh Doctor era, mostly the Eleventh Doctor), 16 House of the Dragon icons (season one, mostly Daemon), 1 Womb/Clone icon, 8 Christopher and His Kind icons, 8 The Death of Bunny Munro (should be non-spoilery, but hasn't aired in the US yet) There is a Matt Smith theme. :)

Teasers:



icons @ my personal journal

Meet Oscar

Apr. 24th, 2026 08:47 pm
grrlpup: yellow rose in sunlight (Default)
[personal profile] grrlpup

crocheted dog amigurumi, light brown and medium brown with embroidery-thread nose. The dog is a bit lumpy and haphazard, and sits on a sunny windowsill.

This is Oscar the dog, whom I finished making last night. Oscar’s kit was a Christmas 2024 present. Oscar has been sitting around in pieces on the dining room table for a long time; the crocheting of Oscar seems like a distant memory. It’s the sewing I just finished up.

I crocheted an ear in the wrong color, so decided one leg could be a different color than designated in the pattern as well, and it would all come out right.

I hadn’t crocheted since maybe age 9, so I was pleased to learn the basics again (in an age of free online videos made for left-handers). Will I make another amigurumi? I’m enamored of the backpack charms I’ve seen in Portland and Japan, so maybe an onion charm, in honor of Harriet the Spy.


This post originates at everyday though not every day. Comments welcome here or there.

X Now Has Its Own Chat App

Apr. 24th, 2026 08:00 pm
[syndicated profile] lh_wayfarer_feed

Posted by Jake Peterson

On Friday afternoon, X officially launched XChat, the company's proprietary chat app. Unlike other chat app options, like WhatsApp, Telegram, or Signal, you need an X account to use XChat, which limits the user base to one specific social media platform. X users with a large enough social circle on the platform may find this new app to be useful, but XChat does come with some security contradictions that all new users should be aware of.

XChat is a standard chat app for X users

XChat's biggest sell, apart from being a place for X users to communicate, is that it is end-to-end encrypted. As the app reminds you upon setup, this encryption means there is no way for anyone—including X—to read the contents of your messages. Only the sender and receiver (or receivers) of an encrypted message have the ability to open and read it. In fact, XChat has you set up a passcode before proceeding to the actual app.

Once the app boots up, you'll find all of your X DMs arranged in the same way you'd expect from any standard chat app. However, it doesn't seem like encryption applies to previous chats: Once you send a new message, you see an alert that reads "This conversation is now end-to-end encrypted." Like other chat apps, you can send audio recordings, GIFs, files, photos, or take new pictures with the camera. By clicking on the recipient's profile picture, you can see their profile and shared media, plus customize the chat a bit. You can set a nickname, block screenshots, or turn on disappearing messages so that chats go away after a set period of time.

There's a decent level of customization available on the app level, too. There are the standard light and dark themes, but you can also choose whether left swiping on a message "likes" it or reveals info, such as when the message was sent, whether it was encrypted, or when the recipient saw it. You can also choose from one of eight different chat app icons, which I always appreciate.

XChat isn't as private as it seems

I'm all for adding end-to-end encryption to X DMs, so there's some good stuff happening here. But it is a bit concerning that a messaging app advertising itself as a private experience with "no tracking" actually scrapes a number of data points and links them back to your identity. XChat's App Privacy page shows that the app reserves the right to take your contact info, contacts, identifiers, device diagnostics, and usage data, and links that information to you directly.

That's a big improvement from what the app was taking when it was first announced, which included things like location, search history, and user content. Maybe X adjusted these after facing pushback, but it rubs me the wrong way that a "private" chat app would still take this much data. If all you care about is end-to-end encryption, however, you can rest assured X isn't reading your messages

[syndicated profile] lh_wayfarer_feed

Posted by Meghan Moravcik Walbert

We may earn a commission from links on this page.

This past Christmas, I came up with the perfect idea for my 15-year-old son's "big gift"—a set of adjustable dumbbells and an adjustable weight-lifting bench. It was perfect for two reasons. First, because my son and his friends had gotten into lifting several months earlier, and he loved it, but the weather (or life in general) couldn't always cooperate in order for him to get to the gym when he wanted. And second, because we live in a 100-year-old home that is generally lacking in space—or even a garage—we're limited on how much of a "home gym" we can really accommodate. Having essentially a full set of weights, plus a bench that could be folded up and stored, was a great solution.

The dumbbells can be adjusted in five-pound increments from 10 pounds all the way up to 55; the bench can lie flat or be adjusted at essentially eight different angles. Plus, they match, which is fun.

A foldable weight-lifting bench and a set of adjustable dumbbells in a basement
The bow was a nice touch, don't you think? Credit: Meghan Walbert

He was thrilled and immediately began showing off some lifts while I sipped my coffee and watched from the couch. "Maybe you could create a little routine for me," I said on a whim. "Like arms and shoulders and stuff." With zero hesitation, he propped his phone up on the floor in front of the bench to take video of several lifts he thought would be good for me (shoulder presses, hammer curls, bicep curls, and such). I asked Lifehacker's Senior Health Editor Beth Skwarecki for a recommendation for a good lifting app, and from the few suggestions she sent, I settled on the Hevy app, where I was able to find a couple more lifts I liked to add into the routine (incline bench presses and a hex press, if you're curious).

Now, nearly four months later, and for the first time since before that 15-year-old was born, I have consistently stuck with a regular lifting routine. Pre-kids, sticking to such a thing felt a lot easier—I'd simply hit the gym on the way home from work to put in some cardio time and make my way around the weight machines. But now, I work from home, and my kids constantly need rides from this school to that activity, from this practice to that friend's house. Finding the time necessary for a workout and for the time and energy it takes to pack myself up and actually go to a second location just isn't something I've managed to do. But the commute to my basement is undeniably doable. I even take my laptop with me to edit articles between reps; one can't be much more productive than that.

Set of adjustable dumbbells on a carpeted floor
(Go Birds.) Credit: Meghan Walbert

These days, I actually use the dumbbells more than my son, who prefers to lift at our local YMCA with his friends whenever possible. Although, as this photo reveals, he used them yesterday and I've yet to use them today; mama is getting stronger, but not 35-pounds per arm stronger. Yet.

X Now Has Its Own Chat App

Apr. 24th, 2026 08:00 pm
[syndicated profile] twocents_feed

Posted by Jake Peterson

On Friday afternoon, X officially launched XChat, the company's proprietary chat app. Unlike other chat app options, like WhatsApp, Telegram, or Signal, you need an X account to use XChat, which limits the user base to one specific social media platform. X users with a large enough social circle on the platform may find this new app to be useful, but XChat does come with some security contradictions that all new users should be aware of.

XChat is a standard chat app for X users

XChat's biggest sell, apart from being a place for X users to communicate, is that it is end-to-end encrypted. As the app reminds you upon setup, this encryption means there is no way for anyone—including X—to read the contents of your messages. Only the sender and receiver (or receivers) of an encrypted message have the ability to open and read it. In fact, XChat has you set up a passcode before proceeding to the actual app.

Once the app boots up, you'll find all of your X DMs arranged in the same way you'd expect from any standard chat app. However, it doesn't seem like encryption applies to previous chats: Once you send a new message, you see an alert that reads "This conversation is now end-to-end encrypted." Like other chat apps, you can send audio recordings, GIFs, files, photos, or take new pictures with the camera. By clicking on the recipient's profile picture, you can see their profile and shared media, plus customize the chat a bit. You can set a nickname, block screenshots, or turn on disappearing messages so that chats go away after a set period of time.

There's a decent level of customization available on the app level, too. There are the standard light and dark themes, but you can also choose whether left swiping on a message "likes" it or reveals info, such as when the message was sent, whether it was encrypted, or when the recipient saw it. You can also choose from one of eight different chat app icons, which I always appreciate.

XChat isn't as private as it seems

I'm all for adding end-to-end encryption to X DMs, so there's some good stuff happening here. But it is a bit concerning that a messaging app advertising itself as a private experience with "no tracking" actually scrapes a number of data points and links them back to your identity. XChat's App Privacy page shows that the app reserves the right to take your contact info, contacts, identifiers, device diagnostics, and usage data, and links that information to you directly.

That's a big improvement from what the app was taking when it was first announced, which included things like location, search history, and user content. Maybe X adjusted these after facing pushback, but it rubs me the wrong way that a "private" chat app would still take this much data. If all you care about is end-to-end encryption, however, you can rest assured X isn't reading your messages

[syndicated profile] twocents_feed

Posted by Meghan Moravcik Walbert

We may earn a commission from links on this page.

This past Christmas, I came up with the perfect idea for my 15-year-old son's "big gift"—a set of adjustable dumbbells and an adjustable weight-lifting bench. It was perfect for two reasons. First, because my son and his friends had gotten into lifting several months earlier, and he loved it, but the weather (or life in general) couldn't always cooperate in order for him to get to the gym when he wanted. And second, because we live in a 100-year-old home that is generally lacking in space—or even a garage—we're limited on how much of a "home gym" we can really accommodate. Having essentially a full set of weights, plus a bench that could be folded up and stored, was a great solution.

The dumbbells can be adjusted in five-pound increments from 10 pounds all the way up to 55; the bench can lie flat or be adjusted at essentially eight different angles. Plus, they match, which is fun.

A foldable weight-lifting bench and a set of adjustable dumbbells in a basement
The bow was a nice touch, don't you think? Credit: Meghan Walbert

He was thrilled and immediately began showing off some lifts while I sipped my coffee and watched from the couch. "Maybe you could create a little routine for me," I said on a whim. "Like arms and shoulders and stuff." With zero hesitation, he propped his phone up on the floor in front of the bench to take video of several lifts he thought would be good for me (shoulder presses, hammer curls, bicep curls, and such). I asked Lifehacker's Senior Health Editor Beth Skwarecki for a recommendation for a good lifting app, and from the few suggestions she sent, I settled on the Hevy app, where I was able to find a couple more lifts I liked to add into the routine (incline bench presses and a hex press, if you're curious).

Now, nearly four months later, and for the first time since before that 15-year-old was born, I have consistently stuck with a regular lifting routine. Pre-kids, sticking to such a thing felt a lot easier—I'd simply hit the gym on the way home from work to put in some cardio time and make my way around the weight machines. But now, I work from home, and my kids constantly need rides from this school to that activity, from this practice to that friend's house. Finding the time necessary for a workout and for the time and energy it takes to pack myself up and actually go to a second location just isn't something I've managed to do. But the commute to my basement is undeniably doable. I even take my laptop with me to edit articles between reps; one can't be much more productive than that.

Set of adjustable dumbbells on a carpeted floor
(Go Birds.) Credit: Meghan Walbert

These days, I actually use the dumbbells more than my son, who prefers to lift at our local YMCA with his friends whenever possible. Although, as this photo reveals, he used them yesterday and I've yet to use them today; mama is getting stronger, but not 35-pounds per arm stronger. Yet.

sovay: (Otachi: Pacific Rim)
[personal profile] sovay
I am frantically cleaning in expectation of niece, but my mother just called to let me know of the fossil discovery of octopods larger than a school bus. It feels apropros that my niece requested sushi for dinner. It makes me almost as happy as the news itself that everyone involved seems to have thought instantly of kraken.
[syndicated profile] thebloggess_feed

Posted by thebloggess

A few days ago I told you that Hunter S. Thomcat had passed and I said that I would soon write funny happy stuff again but then Ferris Mewler took a very bad turn and the vet said it was time, so today he joined Hunter. Apparently this happens more often than we think…two bondedContinue reading "I’m sorry. I didn’t plan it this way."

Here and There

Apr. 24th, 2026 01:20 pm
sartorias: (Default)
[personal profile] sartorias
There's been a situation that has been making life stressful for the past year, and yesterday the stress doubled. My way of dealing with this kind of cosmic ass kick is to bury myself in writing, where I feel I have a pretence at control. I only say this because I might not be as responsive to posts as usual, and if anyone even notices a dearth of commentary from me (very small chance I realize) it's not you, it's me. Not gone, just coping and scribbling away.
[syndicated profile] lh_wayfarer_feed

Posted by Naima Karp

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

There’s nothing quite like a reliable pair of over-ear noise-canceling headphones to block out distractions, but with options ranging from budget buys to $500+ premium models, finding the right pair can feel like a challenge. The Sony WH-CH720N, an entry-level over-ear option, hit the sweet spot, offering comfort, long-lasting battery life, and good automatic noise canceling (ANC)—and right now, they’re nearly half off. You can pick them up for $92.95 (down from $179.99) from Amazon.

The lower price doesn't mean compromised quality. Corners have mostly been cut in the design and build; they're smaller and lighter than premium models from brands like Bose, or even the Sony WH-1000XM5s. As a result, some reviewers say they can feel a bit plasticky, but the fact that these are Sony’s lightest over-ear ANC headphones (just 192 grams) is actually a perk if you want something more compact and travel-friendly, especially since they still have plush, comfortable earcups. The ANC uses Sony’s V1 processor, the same tech used in higher-end Sony models (just a bit less powerful here), and they have the same 30mm drivers as the WH-1000XM5, delivering crisp, vibrant sound. 

Battery life is a major win. According to CNET, these headphones will last up to 35 hours, which is longer than many premium models, and give you an hour of playback with just a few minutes of fast charging. You can also set them to shut down automatically after 15 minutes when they’re not in use, further preserving battery life. It’s worth noting that there’s no carrying case or pouch included, and no IPX rating. That said, they do have a transparency mode, multipoint Bluetooth pairing, and adjustable EQ through the companion app. 

Ultimately, if you’re looking for comfortable over-ear headphones for everyday use, the Sony WH-CH720N headphones are a smart choice, and a steal at 48% off.

[syndicated profile] lh_wayfarer_feed

Posted by Stephen Johnson

We may earn a commission from links on this page.

My question about virtual reality has always been, "But what is it for?" I finally have an answer: Guassian Splatting. We've always tried to capture our past, whether it's through physical photographs, VHS tapes, or every picture you have stored in the cloud, but we've been limited to viewing our personal histories in flat media, usually from a behind a screen, and always from a single angle. But Gaussian Splatting changes that. This technology allows you to create volumetric 3D models of objects, people, or spaces, so instead of a picture of your child's favorite toy, you can have a realistic scan of it that you can examine from every angle; instead of a snapshot of Thanksgiving dinner, you can have a photorealistic diorama of the dining room that you can walk around.

What is Gaussian Splatting?

Gaussian Splatting is a technological newborn. It was first theoretically introduced in a 2023 research paper by Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. The paper details a new rendering technique that builds 3D models out of millions of semi-transparent blobs called "Gaussians" instead of the solid triangles used in traditional computer graphics. Once calculated, the Gaussians are "Splatted" onto a 2D plane by your computer, and that is arranged and layered based on how they should look from any viewpoint within the Splat. Because the blobs are semi-transparent, they don't block each other. They blend together like brushstrokes in a painting.

Another bonus: Splatting provides a much higher level of detail for its file size compared to traditional methods of scanning. Older scans work on a the geometric principle of stretching a virtual skin made of triangles over an object. For a detailed scan, that could be billions of triangles, resulting in PC-choking file sizes. Splatting is based on mathematical probability rather than rigid geometry. Instead of a solid edge, each "blob" is a tiny cloud that tells the computer how likely a color is to exist in that spot. It only stores the position, color, and transparency of millions of relevant areas in space, as well as how they should reflect light from different angles. The result is files that are big compared to Word documents, but not so huge that you can't work with them on a phone.

Gaussian Splatting quickly went from theory to practice, and now Splats can be created and rendered with only a decent smartphone, making it more accessible than older methods that sometimes required laser scanners or specialized equipment.

Why you should start Splatting

3D scanning is already in use professionally in things like mapping real estate for virtual tours and creating photorealistic assets for video games, but Gaussian Splatting is accessible enough that anyone can future-proof their nostalgia.

Splatting gives your future self (or your kids) the ability to "visit" your current life with a level of realism that's breathtaking. It lets you digitally "bottle" the exact layout and volume of a moment in time and preserve it. If your parents had this, you'd be able to walk around your childhood bedroom, or check out every angle and detail of the first car you ever bought.

"Digital preservation" and "3D modeling" sound clinical, but the results of Gaussian Splats are anything but sterile. While photography captures a single angle of light in a room, Gaussian Splats capture the behavior of light from all angles, so the result isn't what the past looks like, but what the past feels like. It's hard to describe, but capturing the quality of light on an object or location puts you in touch with it in a way you didn't think possible. That combined with the haziness of Spats and your own memories adds up to a ethereal, dreamlike experience that isn't like anything else. (I like Splats a lot.)

How to get started Splatting

The barrier to entry for Splatting is just a little time to figure out how it works. You don't need a specialized LiDAR scanner or an overpowered PC, just a relatively recent smartphone. Here's how to get started:

Pick an app: Though the technology is new, a few apps are making it very user-friendly. Here are the two I've tried:

  • Scaniverse: Excellent for iPhone users, Scaniverse is free, and it processes Splats entirely on your device in only a minute or two.

  • Luma 3D Capture: Available on both Android and iPhone, Luma is great for beginners, with a scanning process that walks you through creating your first Splat.

Make a capture: Here are some things to think about when making your capture.

  • Before you start scanning locations or bigger objects, pick something small and simple so you get the concepts down. But not pets: Your subject has to remain perfectly still through the process. (Make an exception for your child. They won't hold still enough, but having even a blurry model of your kid is vital for future you.)

  • Place your subject in an evenly lit room with enough space to walk all the way around it.

  • Hit record and walk in a slow, steady circle around your object, keeping your camera pointed at its center.

  • Do two passes, one from a high angle looking down, another from a low angle, looking up.

  • Gaussian Splats hate uniformity. They struggle with plain white walls, so think in terms of textures. Also, avoid clear glass and mirrors that confuse the depth calculations.

Have a banana: Now that you've captured your Splat, take a break so the computer can do its thing. How long it will take depends on the app you're using, your phone, and how detailed your scan is. Scaniverse processes Splats right on your phone. For something simple like the guitar below, it took about two minutes of rendering on an iPhone 17 Pro. Luma 3D Capture processes files in the cloud, so how long it takes depends on how many people are in front of you in the queue. It might be a couple minutes. It might be a couple hours—the app sends an alert when your image is finished cooking. The video below took several hours.

Enjoy your creation: Once the math is finished mathing, you can view your creation right on your smartphone screen or computer. Pinch to zoom, drag to rotate, and marvel at how perfectly the scan captured the vibe of the object or space.

Share your creation: These apps give you a couple of easy ways to share your volumetric memory:

  • Video: You can plot a camera path through your Splat to export a smooth, 2D "fly-through" video. Below is my first scan on YouTube using Scaniverse (it's sloppy; I was new), and my second try with Luma.

  • Web Link: You can generate a simple web link and text it to your friends or family through both apps. When they tap it, it opens an interactive 3D viewer in their browser—no special apps, accounts, or heavy downloads required.

How to step inside your Splats

Viewing a 3D scan on your phone or PC is kind of cool, but you can't really understand how mind-blowing these things are until you check them out in a virtual reality device, where you can physically walk around that Thanksgiving table or lean in to inspect the texture on the couch. Here is how you can do it on the two biggest headsets right now.

Apple Vision Pro

The powerful Apple Vision Pro was built to do this. Apple included "Spatial Scenes" right in the OS. It gives a slight 3D pop to 2D photos, but you can take that a little further with apps like Splat Studio that will generate a deeper 3D scene from 2D photos and let you change settings to improve it. But you can get deeper with Spatial Media Toolkit. It lets you make 2D videos into stereoscopic 3D videos. But the final boss is viewing full Splats you made yourself with apps like Luma 3D Capture or Polycam.

If you follow the steps above, you should be able to export the Splat file you created (.ply or .spz) right from your phone to your Vision Pro and step inside the Splat or walk around the object you scanned. You can also check out Splats other users have uploaded.

Meta Quest 3 and 3S

Meta has embraced the Gaussian Splat revolution. Apps like AirVis (also on the Vision Pro) let you check out Splats you made on your phone, and there are even 4D Splats available on the Quest (more on that below). Meta is also taking the first steps toward cutting out the middleman of your phone altogether. Hyperscape Capture is a still-in-beta app that uses the Quest's existing cameras to scan your room, then save a 3D version of your space. Meta promises that soon you'll be able to send a link to a friend with a headset so they can "come visit."

The future of 4D Splatting

As hyped as I am for Gaussian Splatting, the technology is in its "version 1.0 era." Capturing a decent Splat takes time and patience and requires the subject to stay absolutely still, and the result isn't always perfect, but the technology is evolving fast enough that the next thing is emerging already. The cutting-Gaussian-edge is 4D Splatting—the fourth dimension is time. 4D Splats are 3D volumetric videos, moving scenes you can view from any point inside or outside the scene. Unlike stereoscopic 3D movies that let you watch from a single point, these are true holographs. At least they are inside a VR rig.

The technology is already in use commercially, most notably in A$AP Rocky's music video "Helicopter," in which performers were captured by 56 cameras and the footage converted to 4D Splats, allowing any angle or impossible camera movement to be used. Check it out:

And there are some 4D Splats you can check out in your headset too. Quest 3 app Gracia has a few volumetric videos that are very impressive. Gracia lets you stream or download 4D Splats of people, and place them anywhere you like in augmented reality. Then you can hit "play" and look at them from any angle, or even move all the way around them. To see what I mean, check out this video I made showing my view from within a Quest 3 headset, of singer Amy May performing a song on my front lawn (with a cameo from my no-doubt confused neighbor).

You probably don't have an array of 20 or so GoPros to create content like Gracia's, but there are some experimental tools out there for consumers to create 4D Splats. KIRI Engine uses Apple's open-source ML-Sharp tool to turn a standard single-lens video into a 4D splat. It doesn't create an AI-aided approximation of stereoscopic 3D like Splat Studio, but converts each individual frame into a separate Splat. It's too technical for me to really mess with and the 3D is guesswork not actual 3D, but I would be surprised if a way of taking volumetric video with only a few smart phone angles wasn't in the works somewhere.

Gaussian Splats are as much of a revelation as I imagine instantly developing snapshots were in the 1960s. Like early Polaroids, it's a bit of a pain, and the results are sometimes grainy, "dreamy" and reminiscent of pointillism, but the emotional impact of a new way of seeing the past is so strong. So get started Splatting now; your future self will thank you.

[syndicated profile] twocents_feed

Posted by Naima Karp

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

There’s nothing quite like a reliable pair of over-ear noise-canceling headphones to block out distractions, but with options ranging from budget buys to $500+ premium models, finding the right pair can feel like a challenge. The Sony WH-CH720N, an entry-level over-ear option, hit the sweet spot, offering comfort, long-lasting battery life, and good automatic noise canceling (ANC)—and right now, they’re nearly half off. You can pick them up for $92.95 (down from $179.99) from Amazon.

The lower price doesn't mean compromised quality. Corners have mostly been cut in the design and build; they're smaller and lighter than premium models from brands like Bose, or even the Sony WH-1000XM5s. As a result, some reviewers say they can feel a bit plasticky, but the fact that these are Sony’s lightest over-ear ANC headphones (just 192 grams) is actually a perk if you want something more compact and travel-friendly, especially since they still have plush, comfortable earcups. The ANC uses Sony’s V1 processor, the same tech used in higher-end Sony models (just a bit less powerful here), and they have the same 30mm drivers as the WH-1000XM5, delivering crisp, vibrant sound. 

Battery life is a major win. According to CNET, these headphones will last up to 35 hours, which is longer than many premium models, and give you an hour of playback with just a few minutes of fast charging. You can also set them to shut down automatically after 15 minutes when they’re not in use, further preserving battery life. It’s worth noting that there’s no carrying case or pouch included, and no IPX rating. That said, they do have a transparency mode, multipoint Bluetooth pairing, and adjustable EQ through the companion app. 

Ultimately, if you’re looking for comfortable over-ear headphones for everyday use, the Sony WH-CH720N headphones are a smart choice, and a steal at 48% off.

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Posted by Stephen Johnson

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My question about virtual reality has always been, "But what is it for?" I finally have an answer: Guassian Splatting. We've always tried to capture our past, whether it's through physical photographs, VHS tapes, or every picture you have stored in the cloud, but we've been limited to viewing our personal histories in flat media, usually from a behind a screen, and always from a single angle. But Gaussian Splatting changes that. This technology allows you to create volumetric 3D models of objects, people, or spaces, so instead of a picture of your child's favorite toy, you can have a realistic scan of it that you can examine from every angle; instead of a snapshot of Thanksgiving dinner, you can have a photorealistic diorama of the dining room that you can walk around.

What is Gaussian Splatting?

Gaussian Splatting is a technological newborn. It was first theoretically introduced in a 2023 research paper by Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. The paper details a new rendering technique that builds 3D models out of millions of semi-transparent blobs called "Gaussians" instead of the solid triangles used in traditional computer graphics. Once calculated, the Gaussians are "Splatted" onto a 2D plane by your computer, and that is arranged and layered based on how they should look from any viewpoint within the Splat. Because the blobs are semi-transparent, they don't block each other. They blend together like brushstrokes in a painting.

Another bonus: Splatting provides a much higher level of detail for its file size compared to traditional methods of scanning. Older scans work on a the geometric principle of stretching a virtual skin made of triangles over an object. For a detailed scan, that could be billions of triangles, resulting in PC-choking file sizes. Splatting is based on mathematical probability rather than rigid geometry. Instead of a solid edge, each "blob" is a tiny cloud that tells the computer how likely a color is to exist in that spot. It only stores the position, color, and transparency of millions of relevant areas in space, as well as how they should reflect light from different angles. The result is files that are big compared to Word documents, but not so huge that you can't work with them on a phone.

Gaussian Splatting quickly went from theory to practice, and now Splats can be created and rendered with only a decent smartphone, making it more accessible than older methods that sometimes required laser scanners or specialized equipment.

Why you should start Splatting

3D scanning is already in use professionally in things like mapping real estate for virtual tours and creating photorealistic assets for video games, but Gaussian Splatting is accessible enough that anyone can future-proof their nostalgia.

Splatting gives your future self (or your kids) the ability to "visit" your current life with a level of realism that's breathtaking. It lets you digitally "bottle" the exact layout and volume of a moment in time and preserve it. If your parents had this, you'd be able to walk around your childhood bedroom, or check out every angle and detail of the first car you ever bought.

"Digital preservation" and "3D modeling" sound clinical, but the results of Gaussian Splats are anything but sterile. While photography captures a single angle of light in a room, Gaussian Splats capture the behavior of light from all angles, so the result isn't what the past looks like, but what the past feels like. It's hard to describe, but capturing the quality of light on an object or location puts you in touch with it in a way you didn't think possible. That combined with the haziness of Spats and your own memories adds up to a ethereal, dreamlike experience that isn't like anything else. (I like Splats a lot.)

How to get started Splatting

The barrier to entry for Splatting is just a little time to figure out how it works. You don't need a specialized LiDAR scanner or an overpowered PC, just a relatively recent smartphone. Here's how to get started:

Pick an app: Though the technology is new, a few apps are making it very user-friendly. Here are the two I've tried:

  • Scaniverse: Excellent for iPhone users, Scaniverse is free, and it processes Splats entirely on your device in only a minute or two.

  • Luma 3D Capture: Available on both Android and iPhone, Luma is great for beginners, with a scanning process that walks you through creating your first Splat.

Make a capture: Here are some things to think about when making your capture.

  • Before you start scanning locations or bigger objects, pick something small and simple so you get the concepts down. But not pets: Your subject has to remain perfectly still through the process. (Make an exception for your child. They won't hold still enough, but having even a blurry model of your kid is vital for future you.)

  • Place your subject in an evenly lit room with enough space to walk all the way around it.

  • Hit record and walk in a slow, steady circle around your object, keeping your camera pointed at its center.

  • Do two passes, one from a high angle looking down, another from a low angle, looking up.

  • Gaussian Splats hate uniformity. They struggle with plain white walls, so think in terms of textures. Also, avoid clear glass and mirrors that confuse the depth calculations.

Have a banana: Now that you've captured your Splat, take a break so the computer can do its thing. How long it will take depends on the app you're using, your phone, and how detailed your scan is. Scaniverse processes Splats right on your phone. For something simple like the guitar below, it took about two minutes of rendering on an iPhone 17 Pro. Luma 3D Capture processes files in the cloud, so how long it takes depends on how many people are in front of you in the queue. It might be a couple minutes. It might be a couple hours—the app sends an alert when your image is finished cooking. The video below took several hours.

Enjoy your creation: Once the math is finished mathing, you can view your creation right on your smartphone screen or computer. Pinch to zoom, drag to rotate, and marvel at how perfectly the scan captured the vibe of the object or space.

Share your creation: These apps give you a couple of easy ways to share your volumetric memory:

  • Video: You can plot a camera path through your Splat to export a smooth, 2D "fly-through" video. Below is my first scan on YouTube using Scaniverse (it's sloppy; I was new), and my second try with Luma.

  • Web Link: You can generate a simple web link and text it to your friends or family through both apps. When they tap it, it opens an interactive 3D viewer in their browser—no special apps, accounts, or heavy downloads required.

How to step inside your Splats

Viewing a 3D scan on your phone or PC is kind of cool, but you can't really understand how mind-blowing these things are until you check them out in a virtual reality device, where you can physically walk around that Thanksgiving table or lean in to inspect the texture on the couch. Here is how you can do it on the two biggest headsets right now.

Apple Vision Pro

The powerful Apple Vision Pro was built to do this. Apple included "Spatial Scenes" right in the OS. It gives a slight 3D pop to 2D photos, but you can take that a little further with apps like Splat Studio that will generate a deeper 3D scene from 2D photos and let you change settings to improve it. But you can get deeper with Spatial Media Toolkit. It lets you make 2D videos into stereoscopic 3D videos. But the final boss is viewing full Splats you made yourself with apps like Luma 3D Capture or Polycam.

If you follow the steps above, you should be able to export the Splat file you created (.ply or .spz) right from your phone to your Vision Pro and step inside the Splat or walk around the object you scanned. You can also check out Splats other users have uploaded.

Meta Quest 3 and 3S

Meta has embraced the Gaussian Splat revolution. Apps like AirVis (also on the Vision Pro) let you check out Splats you made on your phone, and there are even 4D Splats available on the Quest (more on that below). Meta is also taking the first steps toward cutting out the middleman of your phone altogether. Hyperscape Capture is a still-in-beta app that uses the Quest's existing cameras to scan your room, then save a 3D version of your space. Meta promises that soon you'll be able to send a link to a friend with a headset so they can "come visit."

The future of 4D Splatting

As hyped as I am for Gaussian Splatting, the technology is in its "version 1.0 era." Capturing a decent Splat takes time and patience and requires the subject to stay absolutely still, and the result isn't always perfect, but the technology is evolving fast enough that the next thing is emerging already. The cutting-Gaussian-edge is 4D Splatting—the fourth dimension is time. 4D Splats are 3D volumetric videos, moving scenes you can view from any point inside or outside the scene. Unlike stereoscopic 3D movies that let you watch from a single point, these are true holographs. At least they are inside a VR rig.

The technology is already in use commercially, most notably in A$AP Rocky's music video "Helicopter," in which performers were captured by 56 cameras and the footage converted to 4D Splats, allowing any angle or impossible camera movement to be used. Check it out:

And there are some 4D Splats you can check out in your headset too. Quest 3 app Gracia has a few volumetric videos that are very impressive. Gracia lets you stream or download 4D Splats of people, and place them anywhere you like in augmented reality. Then you can hit "play" and look at them from any angle, or even move all the way around them. To see what I mean, check out this video I made showing my view from within a Quest 3 headset, of singer Amy May performing a song on my front lawn (with a cameo from my no-doubt confused neighbor).

You probably don't have an array of 20 or so GoPros to create content like Gracia's, but there are some experimental tools out there for consumers to create 4D Splats. KIRI Engine uses Apple's open-source ML-Sharp tool to turn a standard single-lens video into a 4D splat. It doesn't create an AI-aided approximation of stereoscopic 3D like Splat Studio, but converts each individual frame into a separate Splat. It's too technical for me to really mess with and the 3D is guesswork not actual 3D, but I would be surprised if a way of taking volumetric video with only a few smart phone angles wasn't in the works somewhere.

Gaussian Splats are as much of a revelation as I imagine instantly developing snapshots were in the 1960s. Like early Polaroids, it's a bit of a pain, and the results are sometimes grainy, "dreamy" and reminiscent of pointillism, but the emotional impact of a new way of seeing the past is so strong. So get started Splatting now; your future self will thank you.

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Posted by Lorenzo Marquez

Don’t get it twisted, Kate Hudson. The star of Running Point came to The Tonight Show to talk about the new season while trying to extricate herself from her bedsheets, evidently.

 

Putting aside that bathroomy mint green, which we hate, this is so clearly a standing outfit, not a sitting one. All the draping and twisting works much better on a standing figure than on one seated with her legs crossed. It’s also a really bad choice of neckline for wearing a lavalier mic, which makes the entire choice a puzzling one for a star who’s been around as long as she has. This might have been interesting on a red carpet (although we hate the way it’s worn in the look book shot below), but it’s just too twisty and overwhelming in this setting. We feel like she’d need help getting out of her chair without falling on her face. Also, the shoes don’t go.

 

Style Credits:
Sportmax Dress from the Pre-Fall 2026 Collection
Styled by Sophie Lopez

 

[Photo Credit: Todd Owyoung/NBC, Courtesy of Sportmax]

The post RUNNING POINT star Kate Hudson in Sportmax on THE TONIGHT SHOW STARRING JIMMY FALLON appeared first on Tom + Lorenzo.

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Posted by Tom Fitzgerald

Memento (2000)
Director: Christopher Nolan
Starring: Guy Pearce, Joe Pantoliano, Carrie-Anne Moss, Stephen Tobolowsky

Ironically, memory played a big part in our rewatch of Christopher Nolan’s twisty, seedy neo-noir, Memento. Lorenzo couldn’t remember if he’d ever seen it (about halfway through, with a vague familiarity dawning, he indicated that he probably had), and Tom knew the film and remembered loving it, but realized upon starting it that he had no idea how it ends or where the story was going to go. We essentially got to re-experience it for the first time, albeit with the foreknowledge that the story was going to go to places unforeseen.

It might be useful to place Memento in the context of its times. At the turn of the century, Guy Pearce had received the highest critical and box office acclaim of his career after the success of LA Confidential (1997) and Carrie-Anne Moss was being positioned as the next big female star after the success of The Matrix (1999). Despite this, their co-star Joe Pantoliano (also hot off The Matrix and cast based on Moss’s suggestion) joked to the press that everyone was cast because they were the only people the filmmakers could afford. Brad Pitt had been originally on board to play the lead but eventually passed. Even so, the trio at the center of the film were considered either rising stars or well-established character actors. The film itself exists on a continuum of twisty thrillers of the period like The Sixth Sense or The Usual Suspects or Fight Club — “Everything you know is wrong” stories with twists that force the viewer to reconsider everything they’ve just seen. But the beauty of director and screenwriter Nolan’s story is that it forces the viewer to reconsider what they’ve just seen constantly, throughout the movie. The ending is the beginning and the beginning is the ending.

This is of a piece with Nolan’s entire filmography, which seemed at times obsessed with upending linear narrative structures or playing with multiple timelines. You saw this in The Prestige, Inception, Tenet, and even Oppenheimer, to a certain extent. Nolan has always loved to play with the audience’s memory and sense of time. This film, like a lot of his films, tends to be classified as a “puzzle box,” but we think Memento works best as an experience instead of as a problem to be solved. To be fair, there’s an entire quarter-century-old cottage industry devoted to explaining its structure and easter eggs and theorizing about countless hidden meanings. Nolan encouraged this kind of response in the filmmaking, including shots that seemed to contradict parts of the story (there’s one of Leonard in bed with his wife, with a chest tattoo that he doesn’t have in the rest of the film, indicating that he killed her attacker) or ones that are deliberately ambiguous (Was Leonard in an asylum at one point?). And while the film is a closed loop, ending more or less where it started, the fate of Leonard is left wide open, openly inviting the kind of theorizing that has surrounded the film for decades.

But when we say we think it should be experienced rather than solved, we mean that it’s more emotionally rewarding to allow Nolan’s timeline trickery and editing to do what it was intended to do: give the viewer the same experience of memory loss that Leonard is experiencing. While the structure of the film is impressively clear — it really only takes about ten minutes or so for the viewer to get a handle on the timeline– and Nolan uses a lot of visual or auditory cues to remind you of when things are happening (everything from facial injuries to new tattoos to broken windows), it’s still remarkably easy to wind up in the same kind of narrative fog that the lead character is experiencing. This is helped not just by the editing, but by Pearce’s somewhat disturbing affect and nearly monotone voice-over. But a film can’t leave the viewer in a fog for the entire run, and Nolan was smart about when and how he snapped our attention back into place.

 

 

 

This is the scene that the entire movie hinges on. This is the moment where you realize first that Natalie is that classic noir stock character, the femme fatale (language aside, Barbara Stanwyck could have played this exact scene beautifully a hundred times) and second, that Leonard’s condition is not under the kind of control he assumes and that he is painfully easy to manipulate. This is the moment where you start to question literally everything going on; whether Leonard is actually doing what he says he’s doing (looking for his wife’s killer) and whether the various people he’s coming into contact with have anything to do with that quest. Put bluntly, this is the moment when it becomes clear how hopelessly fucked up the whole situation is.

 

For a film by a straight male director and screenwriter with a story that isn’t about sex at all, Memento is extremely focused on the body of its male lead. And while the various tattoos delineating Leonard’s obsession are important to the story and to our understanding of how his life works, Pearce’s physicality informs the character nearly as much. His body is ripped, but not overly muscular, indicating a life of obsession, not a gym-goer’s results. Leonard barely eats or sleeps, probably because he only remembers to do so when he absolutely has to, and his condition and obsession almost certainly prevent him from fully indulging in either activity. We’ll amend the earlier description. Leonard isn’t ripped, he’s gaunt, wasting away because he’s caught in a cycle of loss and forgetting and vengeance. Pearce has always had that whip-thin, sunken-cheeked look to him, but Nolan puts it to excellent use, never missing a single moment where his shredded, tatted body is put on display, and it’s interesting to note when the film portrays him as sexually attractive and when he starts looking seedy and starving.

As for the costume design, about halfway through the film, we both noted that Leonard’s costume had that iconic quality that we’ve talked about with certain movie costumes — not because it’s instantly recognizable like, say, John Travolta’s white disco suit in Saturday Night Fever, but because the costume literally serves as an iconic representation of the character’s journey and state of mind. There are hints throughout the film that he’s wearing someone else’s clothes and driving someone else’s car, but it doesn’t become clear until the last few minutes of the film. As we’ve noted in our costume design writing before, if a character’s costume literally goes through a journey on film, it’s worth paying attention to what that costume is saying. In this case, the suit didn’t just travel through Leonard’s increasingly destructive time in the seedier parts of the San Fernando Valley (going from wrinkled and dirty in the film’s “earliest” scenes to gradually looking more pristine as the timeline progresses in reverse), it also travels from one person to another.

Costume designer Cindy Evans smartly used the loose cut of the suit to underline both Leonard’s diminishing form and the fact that the suit actually doesn’t belong to him. The tan and blue color story of the costume gives Leonard, with his bleached hair and piercing blue eyes, a weirdly uniform visual, and when drug dealer Jimmy first appears wearing the outfit, you can tell that the costume designer chose it for Guy Pearce and not for the other actor. You can also see how Brad Pitt’s ghost kind of hangs over the concept of the look, since this is pretty much exactly how he looked at the time. The blue of his shirt recurs as a motif throughout the production design; in hotel rooms, bars, motel signs and other character’s clothing. There’s also a highly defined sense of communion between the costume design and the production design; not just the way blue plays out over and over again in the surroundings, but how Pearce’s whole look seems to blend in with the blasted-out and seedy surroundings he finds himself in. Note how the film rarely shows any people who aren’t directly involved in the story. One or two bar or diner patrons, but for the most part, Leonard is adrift in a world all his own, alone and indistinguishable from his surroundings, not even aware that he’s wearing the clothes of the man he killed.

More thoughts in this week’s BKMC pod:

Additional Material:

BAMF Style: Guy Pearce in Memento

Christopher Nolan explains Memento

 

Next Week: Zola 

[Photo Credit: 20th Century Studios]

The post The Bitter Kitten Movie Club: MEMENTO (2000) appeared first on Tom + Lorenzo.

regarding islands

Apr. 24th, 2026 07:10 pm
tozka: (travel nautical map)
[personal profile] tozka
1. I am currently on an island, the Isle of Wight.

2. Today I finished reading We Bought an Island, which I LOVED. It's a memoir of two sisters who bought an island off the Cornwall coast in the 1960s and turned it into (basically) an artists' retreat. This book is focused on them finding the island and moving in, and all the people they meet. It genuinely made me laugh out loud several times, to the point where it's coming home with me because I know I'll want to reread it later. Luckily I have the small pocket-sized paperback version; if I have to I can just put it in my coat pocket.

I desperately want to read the sequel, which talks about their life on the island after moving in, but I may have to resign myself to reading the PDF on Archive.org as the local used bookshop doesn't have a copy. I can always order one on eBay if I want to later, too.

3. While looking for Tales From Our Cornish Island (that's the sequel) at the local used bookshop, I found a different book about living on an island: Herm, Our Island Home, which I of course bought. This one is about a family (6 kids, 2 parents) living on an island 3 miles from Guernsey in the Channel Islands, around the same time period as the sisters on their island, actually.

4. I enjoy reading about people on islands, and I enjoy visiting islands. If I were going to live on an island, I'd prefer a larger one. But then I've never been enamored with small-town life, tbh. I prefer mid-sized places.

5. I re-watched Muppet Treasure Island the other day and then read Robert Louis Stevenson's fascinating Wikipedia page; I'd no idea that he'd written travel memoirs, nor spent the last years of his life writing from and about Samoa (an island nation).

6. Other islands I've been to: the UK (of course), Madeira Island, São Miguel Island, Barbados, Japan, Indonesia, Singapore, Manhattan Island.

7. Private artificial islands creep me out, especially when they're populated by billionaires. Public artificial islands are, I suppose, fine.

8. I just found this Wikipedia list of fictional islands and it's made me think back to how many of my favorite books as a kid were set on islands, or involved islands, most of them only lightly inhabited. They do make for interesting story settings...

9. "Let's all go to Gullah Gullah Island!"

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